2. Digital bodies#
Concepts#
For this week, after reviewing the reading materials myself, I gain interests in developing my mannequin into a flexible/ transformable structure.
The reason why is that mannequin in the garment making industry is not only a representation of the model body solely, it also acts as a tool/aid for makers to achieve draps and silhouttes that is tricky to be done on a flat surface.
Reference images: Disembled doll by Hans Bellmer / Commercial adjustable mannequin
Using the Slicer for Fusion 360 software, I selected several compositions that has more potentialities in developing complex fabric draps, however not all of them are printable.
To fully ultilise the grid structure of the mannequins generated by this software, fabrics/ textiles can be mannipulated in such ways:
- Pinned into the grids
- Tucked in-between the grids to create pleats or darts
- Disemble specific grids from mannequins while draping, to achieve complex drapping results
- Deform mannequins while draping, in order to add gradients in volume levels of draps
- Grid mannequins can be used as a supporting medium throughout grown textiles’ drying process, gaps between grips help moisture to evaporate faster and increase efficiency.
- …
Design Processes#
I started to look into at which points/ lines I could devide the mannequin body (torso & feet) into segments to make it adjustable.