10. E-TEXTILES AND WEARABLES PART 2¶
ARDUINO¶
If you need to download you can click here
At the beginning it is necessary to configure the board and the port of the arduino that we are using
26-10. we start this assignment with Liza Stark presentation
First of all, define an Actuator: is a component of a machine that is responsible for moving and controlling a mechanism or system, for example by opening a valve. An actuator requires a control signal and a source of energy. The control signal is relatively low energy and may be electric voltage or current, pneumatic or hydraulic pressure, or even human power. Its main energy source may be an electric current, hydraulic fluid pressure, or pneumatic pressure. When it receives a control signal, an actuator responds by converting the signal's energy into mechanical motion. Actuator could be visual, sound, motion.
ACTUATOR VISUAL
- Leds: Through hole, surface mount, sewable. Circuit arduino: need 220 0hm resistor for each
- Neopixels: RGB leds . adafruit
- Fiber optics: Two types, End emittting or side emitting
- Thermochromic Ink: Or pigments change state in the presence of heat. Once they reach a temperature, the inks become colorless. Pigments can be mixed with different substrates like paint, glue, Polymorph, etc.
Thermochromic Ink Test 6: 12.7 Ohms
Thermochromic Ink Test 5: 2.6 Ohms
How its works
You can control this change using body heat, a hair dryer, etc. You can also use the heat generated by electricity by running current through a heating element.
Thermochromic variables
- PIGMENT
What amount of pigment will you use? If you have a higher ratio of pigment to base, it may take more time and/or energy to change.
- BASE
If it is powder, what will you mix it with? Different bases will affect the transformation time. You can combine different colors to create different effects.
- SUBSTRATE
What material will you apply it too? For example, tracing paper reacts more quickly than canvas.
- APPLICATION
How will you apply it? Paint brush? Silk screen? The uniformity will determine how evenly it changes.
- AMBIENT TEMPERATURE
What is the room temperature? If the room is already warm, it will impact your pigment (e.g. summer is not the best time for thermochromic projects).
ME AND JUANFE PLAYING WITH THERMOCHROMIC
- CONDUCTIVE MATERIAL
What is the resistance? You want your conductive material to have just the right amount of resistance. Too high and it won’t change. Too low and you might create a short circuit. (See the worksheet on calculating Ohm’s law for a heat circuit)
HEATING ELEMENTS
- Stainless steel conductive thread: Higher resistance and can take a good amount of heat.
- Karl Grimm conductive thread: Lower resistance - make sure you have at least 2.5 ohms of resistance.
- Conductive fabrics: Most have a very low resistance, so you need to use enough to create some resistance.
- Nichrome wire or flexinol: Medium resistance, high heat tolerance.
Thermochromic tapestry
ACTUATOR SOUND
Sound is a type of energy made when something vibrates. If you hit a drum (or any other object), the air particles around it vibrate. The air carries this energy in all directions in the form of sound waves. When these waves of vibrating particles reach your ears, it causes the hair in your ears to vibrate, which your brain reads as sound. You can create a temporary magnet by running current through a wire. This is called an electromagnet. By coiling the wire, you can create a stronger field and start attracting objects.
ACTUATOR MOTION
- Shape Memory Alloy
- Flip Dots
- Vibration Motors
SHAPE MEMORY ALLOY
Shape memory alloys (SMAs) are metals that change shape when they are heated to a certain temp. They behave like regular metals when cool and return to preset shape when heated.
Flexinol from Liza Stark on Vimeo.
It is very useful to draw a scheme when we work with wearables, it becomes a little more playful as if it were a game, so you know where each piece goes. In my case I was doing it while building the circuit, but it is better to make it previusly in a paper. Here it is:
STATES:
Untrained flexinol will contract by 10% of its length when heat is applied. Trained flexinol also contracts by 10% but has been “trained” into a shape through a heating process. When heated, it will return to the shape you trained it to.
VARIABLES:
Material Substrates
Generally any lighter weight paper or fabric will yield best results. For example, paper, cotton, silk, etc (not polyester!).
Diameter Size
The higher the diameter of the wire, the more power you will need to change its state.
Length
The resistance increases as the length increases.
Luttergill: kinetic skorpion dress
Origami: Input/output self-folding paper
Flexinol 0.012”, leather and Arduino heat controlling circuit
Flexinol 0.012", leather and Arduino heat controlling circuit from Afrdt on Vimeo.
Afroditi Psarra and Dafni Papadopoulou - The Culture Dress
Afroditi Psarra and Dafni Papadopoulou - The Culture Dress from WeMake on Vimeo.
FLIP DOTS
HOW ITS WORKS?
The magnetic hematite bead flips back and forth when we run current through the coil. It creates an electromagnetic field that attracts or repels the bead based on the direction of the current. One coil Switch the leads between the positive and negative terminals of a battery. Two coils Attach one lead of each coil to ground. Take turns touching the other leads of each coil to power to make the bead flip.
We can apply this same idea to create movement in other ways.
VIBRATION MOTORS
HOW ITS WORKS?
- Small motors that vibrate!
- Voltage: 2V - 5V
- 5V current draw: 100mA
- 3V current draw: 60mA
There are two TYPES of vibration motors:
1) Eccentric Rotating Mass (ERM) and Linear Resonant Actuator (LRA). You will probably be using ERMs. 2) ERM vibe motors have an off-centre load that causes vibrations when it rotates.
VIBRATION MOTORS PROJECTS
EMBODISUIT
TACTILE DIALOGUES
NADI X PRODUCT
Nadi X Product Video from Wearable X on Vimeo.
ATTINY require smaller program and can’t store as much data.But they’re fine for our purposes of this week
CAPACITOR
A capacitor is a device that stores electrical energy in an electric field. It is a passive electronic component with two terminals.
The effect of a capacitor is known as capacitance. While some capacitance exists between any two electrical conductors in proximity in a circuit, a capacitor is a component designed to add capacitance to a circuit. The capacitor was originally known as a condenser or condensator.[1] This name and its cognates are still widely used in many languages, but rarely in English, one notable exception being condenser microphones, also called capacitor microphones.
The physical form and construction of practical capacitors vary widely and many types of capacitor are in common use. Most capacitors contain at least two electrical conductors often in the form of metallic plates or surfaces separated by a dielectric medium. A conductor may be a foil, thin film, sintered bead of metal, or an electrolyte. The nonconducting dielectric acts to increase the capacitor's charge capacity. Materials commonly used as dielectrics include glass, ceramic, plastic film, paper, mica, air, and oxide layers. Capacitors are widely used as parts of electrical circuits in many common electrical devices. Unlike a resistor, an ideal capacitor does not dissipate energy, although real-life capacitors do dissipate a small amount. (See Non-ideal behavior) When an electric potential, a voltage, is applied across the terminals of a capacitor, for example when a capacitor is connected across a battery, an electric field develops across the dielectric, causing a net positive charge to collect on one plate and net negative charge to collect on the other plate. No current actually flows through the dielectric. However, there is a flow of charge through the source circuit. If the condition is maintained sufficiently long, the current through the source circuit ceases. If a time-varying voltage is applied across the leads of the capacitor, the source experiences an ongoing current due to the charging and discharging cycles of the capacitor.
ASSIGNMENT¶
Create a swatch using an ATtiny with one input and one output, using hard-soft connection solutions and battery Create 2 actuator swatches. Test them with the Arduino or ATtiny.
SHAPE MEMORY PROCESS
IMG_4892 from lucrecia strano on Vimeo.
ACTUATOR SOUND
MARIO BROSS
Mario Bross Wearables from lucrecia strano on Vimeo.
ARDUINO CODE MARIO BROSS
/*
Arduino Mario Bros Tunes
With Piezo Buzzer and PWM
Connect the positive side of the Buzzer to pin 3,
then the negative side to a 1k ohm resistor. Connect
the other side of the 1 k ohm resistor to
ground(GND) pin on the Arduino.
by: Dipto Pratyaksa
last updated: 31/3/13
*/
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define melodyPin 3
//Mario main theme melody
int melody[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4,
NOTE_DS4, NOTE_GS3,
NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3,
NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
6, 18, 18, 18,
6, 6,
6, 6,
6, 6,
18, 18, 18, 18, 18, 18,
10, 10, 10,
10, 10, 10,
3, 3, 3
};
void setup(void)
{
pinMode(3, OUTPUT);//buzzer
pinMode(13, OUTPUT);//led indicator when singing a note
}
void loop()
{
//sing the tunes
sing(1);
sing(1);
sing(2);
}
int song = 0;
void sing(int s) {
// iterate over the notes of the melody:
song = s;
if (song == 2) {
Serial.println(" 'Underworld Theme'");
int size = sizeof(underworld_melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / underworld_tempo[thisNote];
buzz(melodyPin, underworld_melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0, noteDuration);
}
} else {
Serial.println(" 'Mario Theme'");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / tempo[thisNote];
buzz(melodyPin, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0, noteDuration);
}
}
}
void buzz(int targetPin, long frequency, long length) {
digitalWrite(13, HIGH);
long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
delayMicroseconds(delayValue); // wait for the calculated delay value
digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
delayMicroseconds(delayValue); // wait again or the calculated delay value
}
digitalWrite(13, LOW);
}g
EYES OF TIGER ROCKY BALBOA
ARDUINO CODE EYES OF TIGER
//Plays "Eye of the Tiger" Intro
//for public use and alteration. Enjoy
int bellPin = 3;
void setup(){
pinMode(bellPin, OUTPUT);
}
void loop(){
digitalWrite(bellPin, HIGH);
tone(bellPin, 988, 250);
delay(1000);
tone(bellPin, 988, 250);
delay(400);
tone(bellPin, 880, 250);
delay(400);
tone(bellPin, 988, 250);
delay(1000);
tone(bellPin, 988, 250);
delay(400);
tone(bellPin, 880, 250);
delay(400);
tone(bellPin, 988, 250);
delay(1000);
tone(bellPin, 988, 250);
delay(400);
tone(bellPin, 880, 250);
delay(400);
tone(bellPin, 784, 1000);
delay(1000);
tone(bellPin, 880, 1000);
delay(1000);
//replays loop
}