2. digital bodies¶
final¶
summary¶
learned how to 3D scan objects from real life to acquire a computational 3D model
learned new skills and softwares to manipulate 3D models and meshes
practiced file to production workflow, from 3D model file to slicer software to laser cutting
developing more efficient documentation practices - i ran out of time for this session but will finalize my documentation after this lecture and now have many more techniques for documenting as i go for future weeks
assembled a final product that i am happy with
research & inspiration // investigación y inspiración¶
this is the image that inspired my project most "the sleeping lady," a digitally-created image that became an internet meme a few years ago
mushrooms mycelial growth gorgeous natural stereotomic patterns
topographical studies this was a project presented at an art show, created by a designer studying at the Harvard Graduate School of Design i love topograhical slices, the curves and erosive patterns that happen in nature and that can be readily recreated using a laser cutter slicing process
a beautiful coffeeshop patio in brooklyn, new york bringing more life to cities is a guiding philosophy when i think about designing a more harmonious world
an urban farm on a rooftop in brooklyn, new york brooklyn grange
a gorgeous courtyard in El Born, BCN
this is my favorite natural phenomenon, the erosive fingers that have been drawn across a incomprehensible time scale by water falling over Earth
an unfinished drawing that I am working on that brings together multiple photos that I took during a recent trip in my van to the Olympic National Park, an extremely biodiverse area of temperate rainforests in Washington state, USA
organize these photos into a collage for the future
timeline of the week // cronología de la semana¶
9.28.21 // martes // el día de nuestra clase¶
Make Human¶
learning the Make Human software i originally exported a mesh created in the software i then split the mesh on Rhino, with plans to display a woman emerging from out of a wall
i changed my design to visualize a woman emerging from the floor, as if rising from underwater mother nature, a mountain or island an homage to various cultures that personify the land, human forms floating amongst Earth's oceans
found initial mesh online imported into Rhino
9.29.21 // miércoles¶
scan jam
9.30.21 // jueves¶
10.1.21 // viernes¶
10.2.21 // sabado¶
parametric house tutorials
parakeet flow pattern
10.3.21 // domingo¶
Smooth mesh with Weaverbird - MSmooth IMAGE FROM WINDOWS I BELIEVE
LIST ITEM instead of ITEM INDEX
after thickening LOL image
hollow pieces - didn't end up working?
importing the cuts - they are 3D files - in perspective view, it's very hard to deal with hmm
how to remove dowel engravings and all?
ignore thickness when importing files to rhino bye bye file cities
deleting all of the dowel marks turn off all layers but "hole" join all of the interior cuts select all, deselect interior cuts, delete all dowel marks
do the same process with the red engravings i began meticulously doing this with the red lines but have decided that my time is better spent offsetting some of the curves to give an artistic effect that i am interested in
offset attempt
decided to do a more specific pattern on a few selected panels - the first few on the torso of mother nature
how to include a generative art pattern on the sliced 3D model? is there a way to do this without meticulously going in and moving each piece i'm sure there is let's think
the dowels create artifacts that are hard to work around
seems like other people are having similar problems with the dowels: https://forums.autodesk.com/t5/fusion-360-design-validate/slicer-plugin-issues-random-squares-and-color-customization/td-p/6900546
have begun to try to use droid seems out of my league, more for 3D printing as well
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7 slices up from the bottom so 7*4=24 split the bounding box
mesh split - rhino function
10.4.21 // lunes¶
when using the interlocking strategy, the pieces are too large for the material
interesting that for the stacked slices, the program automatically splits the pieces to then be reassembled for the interlocking, this is not possible
so i am starting over with my mesh and am splitting it in half along its length i will then bring it in to fusion and see if that will work with the material
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if the mesh is split in half, it will work if i choose only one slice along the Z axis 2 or more will lead to notching problems
so, i will split the mesh into quarters and try this
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now splitting into thirds
first third, vertical stacked slices, plywood
middle, interlocked
final third, horizontal stacked slices, plywood
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PRINTING PROCESS
10.5.21 // martes¶
future opportunities¶
learn to render how mycelium growth will look in the middle section