2. Digital bodies¶
Research & Ideation¶
I began my project by exploring compelling examples from global artists, aiming to draw inspiration from diverse perspectives. Through in-depth research, I identified several standout works that highlighted unique techniques and possibilities. These discoveries broadened my creative horizons and introduced new directions for my project.
NERI OXMAN
Oxman’s work is grounded in the concept of “material ecology,” where design and fabrication processes draw inspiration from natural systems and biological forms. By integrating biological materials with advanced fabrication techniques, she seeks to create designs that are symbiotic with their environment. In "Mushtari," for instance, Oxman incorporates living microorganisms that interact with the wearer, envisioning a future where wearable technology not only serves functional purposes but also engages in a biological dialogue with the human body. This approach challenges traditional boundaries in design, merging human physiology with synthetic structures to create adaptive, life-supporting garments.
Goals for this week 2¶
1 Research on artists or projects working with the human body.
2 Document the process of acquiring a 3D model using a 3D scanner and software.
3 Repaire and manipulate a 3D mesh and slice it.
4 Create ready-to-cut files for laser cutting.
5 Document workflow, fab lab processes, booking system, machine demos, tools, and safety rules.
6 Built and assemble my mannequin and document it.
Digital bodies¶
WHAT IS DIGITAL BODIES?
"Digital bodies" refers to virtual representations or models of human forms in digital spaces. These representations can range from simple avatars to hyper-realistic 3D models used in virtual reality (VR), augmented reality (AR), video games, online identities, and even digital health monitoring. Digital bodies are created using various technologies like 3D scanning, motion capture, and computer graphics, enabling them to replicate or simulate human appearance, movement, and even behavior.
In some fields, digital bodies serve as functional tools—for example, in medical simulations, ergonomic studies, and fashion design, where accurate human models are essential. In virtual environments and social media, digital bodies allow people to express their identities and explore different aspects of themselves. The concept highlights the intersection of technology, identity, and embodiment, as digital bodies increasingly influence how we understand presence and self-expression in virtual spaces.
WHAT IS 3D SCANNING?
3D scanning is a technology that captures the shape and dimensions of a physical object to create a digital 3D model. It works by collecting data points on an object's surface through various methods, like laser scanning, structured light, or photogrammetry, which then builds a highly accurate digital representation.
The resulting model includes precise measurements, surface textures, and details that can be used for a wide range of applications, from digital archiving and reverse engineering to animation, virtual reality, and 3D printing. 3D scanning makes it possible to study, analyze, and reproduce objects, creating an important bridge between the physical and digital worlds.
Softwares¶
Makehuman¶
This week We started with the input for a 3D model, using applications like Makehuman where you create bodies from pre-set options or 3D scanning ourselves [include video].
Slicer for Fusion 360¶
As I refined the design further, I focused on enhancing both its visual and structural qualities. By experimenting with different slicing orientations and adjusting parameters like slice overlap and inter-slice spacing, I aimed to achieve a balance between aesthetic appeal and functional integrity. To optimize the model’s assembly, I also considered the placement of connector tabs, ensuring they aligned seamlessly across each slice layer for a sturdy, cohesive structure. This iterative process allowed me to fine-tune the details, transforming the sliced sections into a unified form that fully realized my design intentions.
2D Adjustments in CorelDRAW¶
After preparing the sliced model, I exported the design as a DXF file and imported it into CorelDRAW for 2D adjustments. In CorelDRAW, I fine-tuned the design, ensuring all elements were properly aligned and optimized for laser cutting. I carefully checked the file’s dimensions, made sure there were no overlapping lines, and adjusted the stroke settings for compatibility with the laser cutter. Once everything was refined, I saved the final version as a PDF, which preserved the vector paths and ensured the file would be ready for precise and accurate cutting.
Laser Cutting Setup and Process¶
I used a Full Spectrum laser cutter for this project, adjusting the settings to 20% speed, 100% power, and 100% current, with one pass per cut. The project involved cutting a total of five boards. The first three boards took around 1 hour and 15 minutes each to cut, while the fourth board required 58 minutes. The final board was completed in just 35 minutes. These cutting times varied depending on the complexity and size of each board, but overall, the process was efficient and yielded precise results.