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2. Digital bodies

## Research & Ideation

After Anastasia's introductory lecture, my mind kept coming back to the idea of some digital bodies and I began thinking about how much of our self-expression and identities are bound up in how we construct our digital selves So I started this week thinking some personal digital twin

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# Charles Frederick Worth

The first fashion designer in the modern sense of the term was Charles Frederick Worth, an English gentleman born in 1825 who dominated Parisian fashion in the late 19th century. Charles Frederick Worth is widely considered to be the father of haute couture. He founded the first true Couture House – the House of Worth – in 1858 at 7, rue de la Paix in Paris. This event marked the birth of the haute couture industry. The couturier also became the first to recognize and implement a business model based around a single collection, staging salon shows.

At Worth’s time, a new demand for luxury goods had to be met as it reached new levels never seen before the French Revolution. He even gained the support and custom of the fashionable empress Eugénie, the wife of Napoleon III of France. Worth’s designs stood out; he was a successful and popular dressmaker from the 1860’s onwards – the first designer to become globally known as such, – and celebrated in the field of fashion. alt text

Goals for this week 2

1 Research on artists or projects working with the human body.

2 Document the process of acquiring a 3D model using a 3D scanner and software.

3 Repaire and manipulate a 3D mesh and slice it.

4 Create ready-to-cut files for laser cutting.

5 Document workflow, fab lab processes, booking system, machine demos, tools, and safety rules.

6 Built and assemble my mannequin and document it.

Softwares

1- Makehuman

This week We started with the input for a 3D model, using applications like Makehuman where you create bodies from pre-set options or 3D scanning ourselves [include video]. alt text alt text

2- Blender – Refining Digital Models

After generating the human model in MakeHuman, we imported the 3D model into Blender for further refinement. Blender is a powerful 3D modeling software that allowed us to make detailed modifications to the body model, ensuring smoothness and accuracy before proceeding with fabrication alt text

Blender can be used to create anything from animated films to 3D-printed models, virtual reality, motion graphics, visual effects, interactive 3D applications, and even game

3- Slicer for Fusion 360 – Preparing for Fabrication

After refining the 3D body in Blender, the next step involved taking the 3D model and preparing it for slicing and fabrication using Slicer for Fusion 360.

Slicing the 3D Body Model:

I imported the human body model and experimented with different slicing techniques such as stacked slices and radial slices. The goal was to prepare the body for laser cutting by breaking it down into layers or pieces. • Customization: The number of slices, slice thickness, and direction could be adjusted to create different aesthetic or functional effects. alt text

4- Inkscape – 2D Adjustments Before 3D Fabrication

Before sending the sliced model for fabrication, we used Inkscape, a vector-based design software, to adjust and prepare the 2D slices. Inkscape is essential in refining the design for accuracy before cutting.

5-Scanning Our Own Bodies or object

This phase involved 3D scanning of our own bodies. The aim was to capture our physical body in digital form for further manipulation alt text

Challenges

Scanning digital bodies for 3D applications involves overcoming numerous technical challenges, including handling complex geometries, managing motion, achieving high accuracy and resolution, and ensuring proper texture and color mapping. Additionally, real-world factors such as lighting conditions, privacy concerns, and cost can all impact the effectiveness of the scanning process. To tackle these challenges, advancements in hardware (scanners, sensors) and software (algorithms, processing tools) are crucial.

Conclusion

This week’s exploration of digital bodies was a highly educational process. I learned how to: • Use multiple software tools such as MAKEHUMAN, BLENDER, INKSCAPE, FUSION 360, and SLICER FOR FUSION 360 to create, edit, and prepare 3D body models. Also I made some research about some digital bodies I got some insipirations and I learned some new technologies that allowing for a high degree of customization and innovation. I look forward to applying these skills to future projects. and after making research about new and ald fashion there is some changes and it's really intresting becouse there is some technologies involved.