2. Digital bodies¶
Research & Ideation
1. Research on digital bodies
Digital bodies are transforming the fashion design and textile industries by enabling virtual garment creation, customization, and sustainable practices. Through 3D software like CLO3D and Marvelous Designer, designers can simulate garments on digital avatars, visualizing how fabrics drape, wrinkle, and fit on diverse body types. This allows for faster design iterations and reduces the need for physical samples, minimizing waste. In textiles, virtual prototyping helps designers experiment with patterns, textures, and material behavior digitally before production, streamlining processes and improving efficiency. Additionally, digital bodies facilitate personalized fashion experiences, such as virtual fitting rooms, where customers can "try on" clothes using their avatars. This shift towards digital tools is not only making fashion more inclusive and efficient but also promoting sustainability by reducing overproduction and excess fabric use.
SOFTWARES
1. MakeHuman
This week, we began working on 3D modeling by using applications like MakeHuman, which allow us to create human bodies from preset options or by scanning ourselves in 3D. With MakeHuman, I customized a model by adjusting the body size and shaping it into a girl. I also added makeup and styled her appearance to my liking.
2. Blender – Slicer for Fusion 360- Preparing for Fabrication
The next step involved taking the 3D model and preparing it for slicing and fabrication using Slicer for Fusion 360.
Slicing the 3D Body Model: I imported the human body model and experimented with different slicing methods, such as stacked and radial slices, to prepare it for laser cutting by sectioning it into layers along the Y-axis. I could customize the slice count, thickness, and slicing direction to create various visual styles or achieve particular functional outcomes.
strong style="color: brown; font-size: 30px;"> SECOND EXPERIMENT
After completing the design, I exported it to Slicer for Fusion 360 to prepare it for fabrication. Given the large size of the model, which also included intricate details like the hips, I decided to use the stacked slices technique. This approach was well-suited for such a sizable and detailed design, as it ensures high resolution and precision in the final outcome. The stacked slices method allowed me to capture the complex curves and features of the hips and legs effectively, ensuring that the model maintained its structural integrity and aesthetic appeal throughout the fabrication process.
3. Scanning our own bodies
In this phase, we focused on 3D scanning our own bodies. The goal was to digitally capture our physical forms for further manipulation and to compare them with the virtual models we had created in MakeHuman. Using my iPhone 11, I researched compatible 3D scanning apps and discovered several options, including Scandy Pro for iOS, KIRI Engine, MagiScan, WIDAR, Scaniverse and Polycam 3D Scanner.