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2. Digital bodies

strong style="color: green; font-size: 30px;"> Research & Ideation

strong style="color: green; font-size: 30px;">1. Research on digital bodies Digital bodies are transforming the fashion design and textile industries by enabling virtual garment creation, customization, and sustainable practices. Through 3D software like CLO3D and Marvelous Designer, designers can simulate garments on digital avatars, visualizing how fabrics drape, wrinkle, and fit on diverse body types. This allows for faster design iterations and reduces the need for physical samples, minimizing waste. In textiles, virtual prototyping helps designers experiment with patterns, textures, and material behavior digitally before production, streamlining processes and improving efficiency. Additionally, digital bodies facilitate personalized fashion experiences, such as virtual fitting rooms, where customers can "try on" clothes using their avatars. This shift towards digital tools is not only making fashion more inclusive and efficient but also promoting sustainability by reducing overproduction and excess fabric use.

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Softwares

1. MakeHuman

This week, we began working on 3D modeling by using applications like MakeHuman, which allow us to create human bodies from preset options or by scanning ourselves in 3D. With MakeHuman, I customized a model by adjusting the body size and shaping it into a girl. I also added makeup and styled her appearance to my liking.

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## 2. Blender – Refining Digital Models

After creating the human model in MakeHuman, we transferred the 3D model into Blender for further refinement. Blender, a versatile 3D modeling program, enabled us to make precise adjustments to the body model, improving its smoothness and accuracy before moving on to the fabrication stage. Blender can be used to create anything from animated films to 3D-printed models, virtual reality, motion graphics, visual effects, interactive 3D applications, and even games.

3. Slicer for Fusion 360 – Preparing for Fabrication

After refining the 3D body in Blender, the next step involved taking the 3D model and preparing it for slicing and fabrication using Slicer for Fusion 360. alt text

Slicing the 3D Body Model: I imported the human body model and tried out various slicing methods, like stacked and radial slices. The aim was to prepare the model for laser cutting by dividing it into layers or sections. Customization: I could adjust the number of slices, their thickness, and the slicing direction to create different visual styles or achieve specific functional results.

4. Inkscape – 2D Adjustments Before 3D Fabrication

Before sending the sliced model for fabrication, we used Inkscape, a vector-based design software, to adjust and prepare the 2D slices. Inkscape is essential in refining the design for accuracy before cutting.

5. Scanning Our Own Bodies or object

In this phase, we focused on 3D scanning our own bodies. The goal was to digitally capture our physical forms for further manipulation and to compare them with the virtual models we had created in MakeHuman. Using my iPhone 11, I researched compatible 3D scanning apps and discovered several options, including Scandy Pro for iOS, KIRI Engine, MagiScan, WIDAR, Scaniverse and Polycam 3D Scanner.