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2. Digital bodies

Research & Ideation

1. Research on digital bodies

Digital bodies are transforming the fashion design and textile industries by enabling virtual garment creation, customization, and sustainable practices. Through 3D software like CLO3D and Marvelous Designer, designers can simulate garments on digital avatars, visualizing how fabrics drape, wrinkle, and fit on diverse body types. This allows for faster design iterations and reduces the need for physical samples, minimizing waste. In textiles, virtual prototyping helps designers experiment with patterns, textures, and material behavior digitally before production, streamlining processes and improving efficiency. Additionally, digital bodies facilitate personalized fashion experiences, such as virtual fitting rooms, where customers can "try on" clothes using their avatars. This shift towards digital tools is not only making fashion more inclusive and efficient but also promoting sustainability by reducing overproduction and excess fabric use.

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SOFTWARES

1. MakeHuman

This week, we began working on 3D modeling by using applications like MakeHuman, which allow us to create human bodies from preset options or by scanning ourselves in 3D. With MakeHuman, I customized a model by adjusting the body size and shaping it into a girl. I also added makeup and styled her appearance to my liking.

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2. Blender – Slicer for Fusion 360- Preparing for Fabrication

The next step involved taking the 3D model and preparing it for slicing and fabrication using Slicer for Fusion 360. alt text

Slicing the 3D Body Model: I imported the human body model and experimented with different slicing methods, such as stacked and radial slices, to prepare it for laser cutting by sectioning it into layers along the Y-axis. I could customize the slice count, thickness, and slicing direction to create various visual styles or achieve particular functional outcomes.

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3. Scanning our own bodies

In this phase, we focused on 3D scanning our own bodies. The goal was to digitally capture our physical forms for further manipulation and to compare them with the virtual models we had created in MakeHuman. Using my iPhone 11, I researched compatible 3D scanning apps and discovered several options, including Scandy Pro for iOS, KIRI Engine, MagiScan, WIDAR, Scaniverse and Polycam 3D Scanner.

Tutorial Video