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13. Implications and applications

Pitch slides

References & Inspiration

Different types of Learning Cards

Research & Concept

Preamble

My final project proposal, is builded based on the Tonatiuh Moreno (and Jesus Martín Barbero) analysis approach: The cultural matrices.

The cultural matrices can be divided in two elements: The "Symbolic plots" ("Tramas simbólicas") and the "Stage devices" ("Dispositivos escénicos"). In my own words description, the first concept represents the values or axiologies behind the design, and the second one, Stage devices, describes the technologies or materials choosen for the project, both working together "constructing" a "representation" or product.

Wh questions

What?

My proposal is a serie of activities inspired/based on Four Fabricademy assignments, adapted for block-coding (A type of graphical coding) technologies. The output format of the activities is a text/visual printable document (manual/cards), with digital and physical examples of each activity (samples).

Symbolic Plots

In this case, the symbolic plots are well delimited by the course itself, and they are the topics behind the selected Fabricademy sessions.

  • Open Source Circular Fashion
  • E-Textiles
  • Computational Couture
  • Textile Scaffold
Stage devices

In these days, saying "Block coding" can be interpeted with many forms, types and brands. In this proposal, the tools choosen are:

  1. Snap!
  2. Microblocks

In my opinion and experience, and following the famous "house" metaphor from the constructionism authors, the first one is the lowest floor, higher ceiling and widest walls option for Mathematical Education Designers, maybe can be tricky for kids alone, but it has enough flexibility for puting in and out certain constrains, allowing design for a more specific areas, like parametric vectorial drawing, in two and three dimensions, or working with matrix operations, apart from many libraries builded by the community in a truly open-source environment.

The second technology choice has many advantages in the block-coding physical computing tools, as you can see in his webpage you can work interactively with your devices and the code, you can multitask naturally, it support many different boards, and finally you can just unplugg from the computer, plug a battery and test your project everywhere you need.

Who?

The manual and samples are made mainly for facilitators in formal and no-formal education, but at the same time, the activities are made for non-specialized in mathematics/CS people, (including some kids).

Manual user: Workshop Facilitators Stakeholders: Non-coder people (As indirect user) Educational directives (Collaborate in R&D with resources) Educational office managers (Collaborate in R&D with resources) Code Developers (Collaborate in R&D with innovations)

Why and What for? (Reasons and motivations)

As a a short and optional answer, the diversity of options is the "paradojical panacea" solution for any design need. This project represents a novel option for promising topics, like digital fabrication, physical computing and block coding languages, appart from other fabricademy values like circular economy, biotechnologies, and global colaboration skills.

When?

Now. I belive that as soon as we put efforts in educational projects like this, can build the foundations for more resilient people, for a nowadays critical world.

Where?

Fab Labs and/or Makerspaces with digital fabrication machines.

Bonus card

These two block-code systems, can also work together, and along with other technologies, so as a bonus card, I propose make an activity for building an Interactive Drawing Tool with a sample product. This will allow the building of an electronic system, capable of work with some sensors and actuators, in direct commuunication with a digital parametric draw, allowing to play with selected parameters directly with phyisical phenomena, like velocity, distance, sound, light, etc.

Proof of concept

Block code, Render, Fabrication and Application

3D Model

Editable code (Open within Snap!)