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Concept | Design with numbers

First of all I want to thank all the feedback received, after the project pitch presentation.

"I like that you propose a modular structure to learn and prototype wearables. I like also the block look of it. Start simple and add modules."

"Who is the main target group?you mentioned some, but is the idea that they use this for starting the prototyping at home? do you want to work also with kids?
Is it a kit/game or a workshop with several topics and selected activities? For who are you developing the project? Is it going to be to help Educators craft workshops or makers to develop projects? From the example looks like you are referring to kids. If this is the answer test this activity that you have ready with some kids at the fab lab and take note of their feedback"

"Luis, you know I love your project, and I believe that Fabricademy offers many alternatives for creating safe educational workshops for kids. If you’ve found a way to link it to computational thinking as well, that’s a huge plus. I suggest thinking about a collection of activities that could grow, either modularly or in complexity.

"What will be the outcomes? - a set of block-codes that teaches the concepts? - manuals on how to use block-codes for fabrication? - workshops that you will execute too? - do you aim to create kits that use the block-codes to fabricate?"

"https://doplay.es/" (A educational STEM Workshops project)

I will try to answer this questions and define better the project in the next lines

5 Ws who, what, when, where, why

how is what you will start defining in your process pages

who

The project is intended to an especial type of teacher/educator, the maker one. It's a very specific kind of teacher, the laboratory teacher, the fablab's not-formal educator, the parent who teaches his kids at home and has digital fabrication machines.

The kids are a secondary user, very important one. At some point they are the justification for improve the teaching/classes-design techniques of the adults.

what

Workshops manuals and samples. It includes some editorial products that includes some instruction for a complete course, like the set-up for the computers, some methodological aspects, description of the software and tools, some general recomendations and tips. And also for each session, the title and description, the set-up of the tools and space, the learning objects, the list of materials, samples, and expected learning objectives.

when

I Started the

where

why

Image description

Photo by Bela Rofe on Fabricademy 2019-20

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