2. Digital bodies¶
Picturs credit!!
Taken by: Ashraf Jayousi
Research & Ideation¶
We started our second DIGITAl BODIES with learning more about another artists, we get inpired alot by their work and ideas !
I would like to share with you some keywords that helped me to do my research...
1. Anthropometry which is the science of obtaining systematic measurements of the human body.
2. Body Stereotybe generalizations or assumptions made about individuals based on their physical appearance, particulary the shape and size of their body.
3. Art of Anatomy.
4. And of course Sculptures, one of the artist who inspired me is Antoney Gormley I recommend to take a look on his work.
References & Inspiration¶
I started creating my inspiration board for this project, merging emotions with the art of anatomy.
THE IDEA OF THE PROJECT¶
In this project, the rib cage hugs the heart, showing its fear of being hurt
Tools¶
Process and workflow¶
Here is the process of creating this piece of art from prtotype to the final product.
Prototype¶
I made the first prototype using simple, readily available material found at home.
Working with Fusion 360¶
I took a picture for the pieces I want to draw and then starting tracing the shape bt the Fit Point Spline
then I extrude them using the Extrude tool
How I arranges the pieces ?
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I Converted each body into a separate component to simplify arrangement
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I Created a rectangle matching the wood sheet dimensions and extruded it slightly to serve as the base for component layout.
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I Used the Arrange tool by going to --> Modify to select components and place them within the material sheet.
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Defined sheet dimensions and spacing to avoid overlap.
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Enabled rotation to optimize material usage.
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Tweaked arrangement settings as needed, then finalized the layout.
3D design¶
How to Export the file for cutting on the laser machine ?¶
Export--> Sace as DXF
Then we open the file with Rhino and we choose
Line Tybe : Continuous
Print Width : Hairline
Dealing with the Machines¶
Lazer Cut¶
We start learning about the mashine and how it is working
This is the settings I used to cut the wood
And here are the steps to level the bed of the mashine
Cutting¶
1. Start cutting the first trail to check the shape and the size.
2. Here I start cutting the pieces, I wanted also to add some extra parts to use them between the bones to make more spaces.
3. also I painted them to get the right effect of the bones
3D Scanning¶
3D scanning is a technology that captures the shape and details of real-world objects and translates them into digital 3D models. This process allows for precise replication, customization, or integration into designs, offering endless possibilities for creative projects
We used ARTEC 3D scanned
Tips¶
Object Placement:
1. Ensure the object is in good, even lighting.
2. Position it so all angles are easily accessible.
3. Keep the object stable to avoid movement during scanning.
Distance Control:
Maintain a consistent distance between the scanner and the object.
Use the scanner's sensor for guidance:
Green: Correct distance.
Red: Too close.
Blue: Too far.
Scanning Process:
Move the scanner smoothly and steadily around the object.
Ensure you cover all surfaces for a complete scan.
Handling Difficult Shapes:
Some shapes may block access to certain surfaces.
Double-check hard-to-reach areas to ensure full coverage.
Fabrication files¶
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File: 3d modelling of the cage ↩
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File: 3D of the body ↩