2. Digital bodies¶
Research & Ideation¶
Digital bodies are virtual representations of human bodies created through various methods. 3D modeling software allows for the creation of digital bodies from scratch, while 3D scanning technology captures the physical form of a real human body to create a digital replica. Once the digital model is created, it can be further refined and manipulated using software like Fusion 360. To prepare the model for manufacturing, slicing software divides it into layers, generating G-code instructions for a laser cutter. The laser cutter then follows these instructions to physically cut the material, layer by layer, resulting in a 3D mannequin. This process enables the transformation of a real human body into a detailed and accurate digital representation and ultimately, a physical 3D object.
References & Inspiration¶
Inspiration: Artists and Projects¶
Artist 1: Rayvenn Shaleigha D'Clark¶
A London-based digital sculptor who creates detailed, lifelike human sculptures.
PROCESS: D'Clark uses a combination of 3D scanning, 3D printing, and traditional bronze casting techniques to create hyperrealistic sculptures of anonymous individuals. She first scans the subjects, then uses 3D printing to create a detailed model. Finally, the model is cast in bronze to create the final sculpture.
Rayvenn Shaleigha D'Clark Artwork: BLACK RENAISSANCE¶
Artist 2: Scott Eaton¶
Scott Eaton is a digital artist who skillfully blends traditional sculpting techniques with cutting-edge digital tools to create hyperrealistic human figures.
PROCESS: He uses a variety of digital sculpting tools to create his work, including ZBrush and Blender. Once the digital sculpture is complete, he can use 3D printing to create a physical model or collaborate with other artists to create traditional sculptures based on his digital work.
Scott Eaton Artwork: DIGITAL SCULPTURES¶
Tools & techniques¶
I explored digital body creation using laser cutting and 3D printing techniques. I utilized software like Rhinoceros, Make Human, Slicer for Fusion 360, and Blender to design, refine, and prepare a model for laser-cut construction.
Process and workflow¶
For my design, I chose to create a male torso, highlighting the muscular structure and anatomical details of the body. the following is the steps of workflow.
Process and workflow¶
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Step¶
This model 1 was obtained by..
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Step¶
The laser cut nesting 2 was created using..
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Step¶
...
My hand drawn sketches are ...
This model 1 was obtained by..
The laser cut nesting 2 was created using..
footnote fabrication files
Fabrication files are a necessary element for evaluation. You can add the fabrication files at the bottom of the page and simply link them as a footnote. This was your work stays organised and files will be all together at the bottom of the page. Footnotes are created using [ ^ 1 ] (without spaces, and referenced as you see at the last chapter of this page) You can reference the fabrication files to multiple places on your page as you see for footnote nr. 2 also present in the Gallery.
3D Models¶
upload the 3d models of MakeHuman, Final 3d modelled body, 3D Scans, etc
Videos¶
learn how to add video tutorials, inspirational videos and movies etc
From Vimeo¶
Sound Waves from George Gally (Radarboy) on Vimeo.
From Youtube¶
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Fabrication files¶
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File: 3d modelling of mannequin ↩↩