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PROJECT PLANNING

As the project consists of several parts I structured my project plannign through these components.

Parametric Design

Growing Roots

Sensor & Visualization

Collective Blanket

Questionaire for Growing Roots/Moldes

Parametric Design Set- Up for Moldes

Technical Set-Up Arduino

Roots

Roots Time Laps

Touch Sensor & Video projection

Code

#include <CapacitiveSensor.h>

CapacitiveSensor cs = CapacitiveSensor(4, 2); 
// (send pin, receive pin)

long threshold = 500;  // you will adjust this

void setup() {
  Serial.begin(9600);
}

void loop() {
  long value = cs.capacitiveSensor(30);

  if (value > threshold) {
    Serial.println(1);   // touched
  } else {
    Serial.println(0);   // not touched
  }

  delay(10);
}

Ultrasensoric Sensor & Audio

Code:

//ULTRASONIC SENSOR

int TRIG = 3;
int ECHO = 2;
int DURATION;
int DISTANCE;

void setup() {

  //ULTRASONIC SENSOR
  pinMode(TRIG, OUTPUT);
  pinMode (ECHO, INPUT);

  //SERIAL
  Serial.begin(9600);

}

void loop () {

  digitalWrite(TRIG, HIGH);
  delay(1);
  digitalWrite(TRIG, LOW);
  DURATION = pulseIn(ECHO, HIGH);
  DISTANCE = DURATION / 58.2;

  if(DISTANCE > 0 && DISTANCE < 50) {
      Serial.println(DISTANCE);
      delay(10);


  }

}

Recording Root Sound

Code:

// -------- Pins --------
const int sensorPin  = A0;
const int speakerPin = 6;   // connecting to D5

// -------- Audio Setup --------
const int pwmChannel    = 0;
const int pwmResolution = 8;

float baseline = 0;
float smooth   = 0;

void setup() {
  Serial.begin(115200);
  delay(2000);

  analogReadResolution(12);  // 0–4095

  // NEW Core 3.x syntax
  ledcAttach(speakerPin, 1000, pwmResolution);
}

void loop() {

  long sum = 0;
  for(int i=0; i<32; i++){
    sum += analogRead(sensorPin);
    delay(2);
  }

  float raw = sum / 32.0;

  float voltage = raw * (3.3 / 4095.0);

  baseline = baseline * 0.999 + raw * 0.001;
  float filtered = raw - baseline;

  smooth = smooth * 0.9 + filtered * 0.1;

  float amplified = smooth * 6.0;

  int freq = abs(amplified);

  if(freq < 100)  freq = 100;
  if(freq > 3000) freq = 3000;

  // Core 3.x version uses PIN, not channel
  ledcWriteTone(speakerPin, freq);

  Serial.print("Freq: ");
  Serial.println(freq);

  delay(40);

  }

STORYTELLING

Setup for video

Atmosphere: Dimmed light, warm tone, calm ambiance.

Room: Theatrum anatomicum - at Waag

Main element - Root blanket:

  • Root blanket lying on a beige/off-white fabric for a soft, earthy look or a darker surface for higher contrast

  • Consider placing them on a wooden board to frame the piece — prevents it from “getting lost” in the space.

  • Optionally, add a handful of soil around the roots for more organic texture.

Projection:

  • Visuals of my recordings of growing roots projected onto the background wall.

  • Must connect technically via cables — keep connections hidden under the table or surface.


Sound

  • Main sound is the sound of growing roots, recorded via electroc chemical signals - organic creaks, scratches, and low-frequency movements

  • Speaker setup Subtle, ideally beneath or behind the scene; keep cables hidden - will be added later with video editing - for exibithion maybe inside the roots.


Requirements

  • Cables & tech: All cables must be physically connected to my laptop as TouchDesigner has to run for the sensor signals → all technique hidden underneath the table (exibithion)/ behind something for video

  • Projection: projected visuals have to algin with the physical setup — test connection and brightness.

Voice Over

Voice Over will be mixed with sounds of growing roots

  • How am I rooted when everything is in motion?
  • I listen to the sound of roots growing — a pulse beneath the surface.
  • When was the last time you reached for your roots? - Were they beneath your feet? In a place, a memory, a relationship?
  • We are all connected, yet rarely intertwined.
  • We move, drift, uproot, and replant ourselves again and again.
  • Maybe connection isn’t something we find — maybe it’s something we grow.
  • Inside ourselft. Together. Slowly. Quietly.

Storyboard