2. Digital bodies¶
Research & Ideation¶
Throughout this week, I researched various methodologies related to digital body scanning, avatar creation, and virtual fashion workflows. My objective was to gain insights into how the human body can be digitally modeled for purposes such as design, garment simulation, and manufacturing processes.
Through these references, I explored the development of digital body models from:
-
Basic digital human representations Reference
-
Avatar creation and scanning processesReference
-
Pattern-making and garment simulation technologies Rerence
-
Sculpting techniques for refinement and anatomical accuracy Rerence
-
Digital couture and parametric fashion design Reference
-
Wearable technology integration and smart textile developmentReference
"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
References & Inspiration¶
My inspiration for the digital body originates from the ways augmented reality is transforming our interactions with fashion. AR is redefining traditional clothing experiences through virtual try-ons, AI-generated avatars, and immersive digital fitting environments. This transition from physical garments to digital representations illustrates how the body can extend beyond physical reality—serving as a versatile interface where identity, fashion, and technology intersect. The evolving relationship between the physical self and its virtual counterpart motivates me to explore how the digital body can influence new avenues of self-expression, accessibility, and cultural significance.
- Combining AI and Augmented Reality in Fashion
Tools¶
- Makehumans
- Blender
- SLISER Fusion 360
- Laser cutter
- 3D PRINTER
- cutters and others
Materials¶
- mdf
- glue
DESIN OF Digital Body¶
Makehumas design¶
I created a digital human model using MakeHuman, customizing its form and features to align with the desired design. After exporting the model and further refining it in Blender, I saved it as an STL file prepared for fabrication.
Blender design¶
I imported the MakeHuman model into Blender to further customize its shape, pose, and surface details. After refining the geometry and preparing it for fabrication, I exported the revised model as an STL file.

SLISER FUSION DESIGN¶
I imported the STL file into Fusion 360 and utilized the slicing tools to segment the model into layered sections appropriate for laser cutting. After organizing and optimizing the slices, I exported the finalized 2D file suitable for laser fabrication.
- VIDEO------
CLREATION OF DIGITAL BODY FROM PICTURES OR 3D SCANING¶
Insipiration two for 3d scaning¶
3D scanning has the potential to significantly improve lives by accurately capturing body measurements for custom prosthetics. When integrated with 3D printing technology, it enables the development of functional, cost-effective, and personalized medical solutions more efficiently and accessibly.
Generation of 3d model based on picture¶
I created a 3D model from a 2D image using MakerWorld's Image-to-3D tool. I uploaded a photograph, and the platform automatically converted it into an STL file. This process illustrates how images can be effectively transformed into digital models, facilitating rapid 3D model generation without manual sculpting.
- sample of pictures i used to generete the 3d model from
- The out put of the 3d model
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Step¶
...
My hand drawn sketches are ...
This model 1 was obtained by..
The laser cut nesting 2 was created using..
footnote fabrication files
Fabrication files are a necessary element for evaluation. You can add the fabrication files at the bottom of the page and simply link them as a footnote. This was your work stays organised and files will be all together at the bottom of the page. Footnotes are created using [ ^ 1 ] (without spaces, and referenced as you see at the last chapter of this page) You can reference the fabrication files to multiple places on your page as you see for footnote nr. 2 also present in the Gallery.
3D Models¶
upload the 3d models of MakeHuman, Final 3d modelled body, 3D Scans, etc
Videos¶
learn how to add video tutorials, inspirational videos and movies etc
From Vimeo¶
Sound Waves from George Gally (Radarboy) on Vimeo.
From Youtube¶
---¶
Fabrication files¶
-
File: 3d modelling of mannequin ↩
-
File: Laser cut sheets ↩














