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DELIVERABLES

PROJECT MANAGEMENT

beginning with the end in mind

DESIGN THINKING MODEL

OVERALL PROJECT FLOW

Material → Behavior → Form → Body → Interaction → Reflection

VISUAL PROJECT TIMELINE

Seaweed Dialogues — Project Phases

15.12.25–04.01.26   05.01–18.01.26   19.01–08.02.26   09.02–22.02.26   23.02–08.03.26   09.03–27.03.26
│                    │               │                │                │                 │
▼                    ▼               ▼                ▼                ▼                 ▼
DISCOVER ───────── DEFINE ───── DEVELOP I ───── DEVELOP II ───── DEVELOP III ───── DELIVER

DISCOVER — Material & Context

15.12.2025 – 04.01.2026

[ Research ] → [ Observe ] → [ Sense ]

Desk research on Sargassum (ecology, politics, material discourse) Case studies (Seaweed Dialogues, Lohmann, bio-wearables) Context mapping (Mexico, coastline, stakeholders) Sensory imagination & material references (without making) Output: Research notes · Context & stakeholder map · Initial material & narrative vocabulary

DEFINE — Focus & Research Question

05.01.2026 – 11.01.2026

[ Reflect ] → [ Select ] → [ Frame ]

Synthesize research insights Decide focus: Material → Object → Vessel / Body-adjacent Define role of material vs. technology Formulate research question & project scope Output: Clear project framing · Short concept statement · Defined scope

DEVELOP I — Material Systems

12.01.2026 – 08.02.2026 [ Forage ] → [ Recipe ] → [ Test ] → [ Compare ]

Forage & document Sargassum Material preparation (cleaning, drying, grinding) Binder testing (agar, alginate, glycerin) Sheet thickness & translucency Drying methods (flat / hanging / airflow) Failure as data Output: Material sample library · 2–3 stable recipes · Process documentation

DEVELOP II — Form & Body Relation

09.02.2026 – 22.02.2026 [ Cut ] → [ Assemble ] → [ Wear ]

Cutting / laser cutting Modular systems & seams Bubble-, organ- & vessel-like geometries On-body testing (movement, comfort, intimacy) Output: Wearable fragments / vessels · Body tests · Movement documentation

DEVELOP III — Interaction Logic

23.02.2026 – 08.03.2026 [ Interact ] → [ Map ] → [ Refine ]

Define material agency in relation to the body Low-tech interaction tests (air, tension, gravity, layering) Optional conceptual sensor mockups Interaction & behavior mapping Output: Main prototype direction · Interaction diagram · Refined concept framing

DELIVER — Interaction, Evaluation & Storytelling

09.03.2026 – 27.03.2026 [ Test ] → [ Reflect ] → [ Communicate ]

Wear-tests & video / photo documentation Reflection writing & positioning Final prototype or resolved fragment Prepare final presentation & narrative Output: Final prototype or artifact Clear narrative Material archive Evaluation & next steps

PROJECT PLAN

From January to March 2026

13/01/26 - 01 PPD

01 PPD. Review on Planning/Process/Workflow: Gantt - Planning, Electronics, Custom tools and BOM

27/01/26 - 02 PPD

02 PPD. Focus Groups - Mentoring sessions

10/02/26 - 12/02/26 - 03 PPD

03 PPD. Mid Term Presentations

23/02/26 - 26/02/26 - 04 PPD

04 PPD. Focus Groups - Mentoring sessions

08/03/26 - 11/03/26- 05 PPD

05 PPD. Review on Storytelling & final prototype

24/03/26 - 27/03/26 - 05 PPD

06 PPD. Final Project Presentations

Phase Timeframe Focus Key Activities Outputs
DISCOVER
Observe · Understand
15.12.2025 – 04.01.2026 Material & context exploration (theoretical) • Desk research on Sargassum (ecology, politics, material discourse)
• Case studies (Seaweed Dialogues, Lohmann, bio-wearables)
• Context mapping (Mexico, coastline, stakeholders)
• Sensory imagination & material references (without making)
• Research notes & references
• Context & stakeholder map
• Initial material & narrative vocabulary
DEFINE
Research framing
05.01.2026 – 18.01.2026 Clarifying focus & intention • Synthesize research insights
• Define role of material vs. technology
• Define body proximity (wearable / body-adjacent / vessel)
• Formulate research question & project scope
• Clear research question
• Short concept statement
• Defined project scope & boundaries
DEVELOP I
Material systems
19.01.2026 – 08.02.2026 Material stabilization & testing • Forage & document Sargassum
• Material preparation (cleaning, drying, grinding)
• Develop bioplastic sheet systems
• Binder ratio testing (agar, alginate, glycerin)
• Drying methods (flat, hanging, airflow)
• Sample comparison
• Material sample library
• 2–3 promising material recipes
• Documentation of failures & successes
DEVELOP II
Form & body
09.02.2026 – 22.02.2026 Form exploration & body relation • Cutting & modular systems
• Stitching / knotting experiments
• Bubble-, organ- & vessel-like geometries
• On-body testing (movement, comfort, fragility)
• Wearable fragments / vessels
• Movement & body documentation
• Identified interaction potentials
DEVELOP III
Interaction logic
23.02.2026 – 08.03.2026 Material ↔ body ↔ environment • Define material agency in relation to the body
• Low-tech interaction tests (air, tension, layers, gravity)
• Optional sensor mockups (conceptual, non-final)
• Interaction & behavior mapping
• Main prototype direction
• Interaction diagram
• Refined concept framing
DELIVER
Test · Reflect
09.03.2026 – 27.03.2026 Evaluation & communication • Wear-tests & video documentation
• Reflection writing & positioning
• Final prototype or resolved fragment
• Prepare final presentation & narrative
• Final prototype or artifact
• Material archive documentation
• Process documentation
• Clear project narrative

MATERIALS & TOOLS — PROJECT OVERVIEW

Project: Ocean Breath / Sargassum Wearable

ONE-LINE SUMMARY

“The project relies on locally sourced biomaterials, shared Fab Lab tools, and self-built low-tech custom tools, ensuring feasibility, adaptability, and process-driven development.”

1. Core Materials (Biomaterials)

Category Material Purpose Notes

Category Material Purpose Notes
Biomass Sargassum seaweed Primary biofabricated material Locally sourced, washed & dried
Binder Sodium Alginate Flexibility & strength Algae-based polymer
Binder Glycerin Plasticizer Controls softness & elasticity
Additives Vinegar / Calcium salts pH control / crosslinking Optional, experimental
Water Distilled / tap water Material preparation Process medium

2. Consumables

Category Item Purpose Surfaces Baking paper / silicone sheets Casting & drying

Category Item Purpose
Surfaces Baking paper / silicone sheets Casting & drying
Films Polyester / acetate sheets Smooth surfaces
Fixing Thread / fishing line Assembly & testing
Documentation Labels, markers Sample tracking

3. Tools (Standard / Shared Lab Tools)

Tool Purpose Notes
Blender Biomass processing Shared or personal
Grinder Dried seaweed powder Optional
Hot plate Heating biopolymers Temperature control
Scale Precise ratios Essential
Containers Mixing & casting Heat-resistant
Laser cutter Cutting / modular patterns Fab Lab access
Camera / phone Documentation Process & tests

4. Custom / Self-Made Tools (PPD-relevant)

Custom Tool Purpose Status
Drying frames (DIY) Controlled drying & tension To be built
Modular casting molds Vessel / wearable forms Iterative
Body-scale test rigs Fit & movement testing Simple mockups
Inflation / tension tools Low-tech interaction tests Experimental

Note: Custom tools are intentionally low-tech, adaptable, and developed alongside material testing.

5. Optional Electronics (Conceptual / Low Priority)

Component Purpose Status
Air pump / balloon Material movement tests Optional
Basic sensors Conceptual interaction Not core focus
LEDs Visual feedback (optional) Low priority
LEDs Visual feedback (optional) Low priority
Electronics are conceptual and non-essential in the current phase.
Primary focus remains material behavior & body interaction.

6. Estimated BOM Scope (PPD-01 Level)

Category Cost Level
Biomaterials Low
Tools (lab-based) Existing
Custom tools DIY / low-cost
Electronics Optional