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PROJECT PLAN

PROJECT MANAGEMENT

beginning with the end in mind

DESIGN THINKING MODEL

OVERALL PROJECT FLOW

Material → Behavior → Form → Body → Interaction → Reflection

VISUAL PROJECT TIMELINE

Seaweed Dialogues — Project Phases

15.12.25–04.01.26   05.01–18.01.26   19.01–08.02.26   09.02–22.02.26   23.02–08.03.26   09.03–27.03.26
│                    │               │                │                │                 │
▼                    ▼               ▼                ▼                ▼                 ▼
DISCOVER ───────── DEFINE ───── DEVELOP I ───── DEVELOP II ───── DEVELOP III ───── DELIVER

DISCOVER — Material & Context

15.12.2025 – 04.01.2026

[ Research ] → [ Observe ] → [ Sense ]

Desk research on Sargassum (ecology, politics, material discourse) Case studies (Seaweed Dialogues, Lohmann, bio-wearables) Context mapping (Mexico, coastline, stakeholders) Sensory imagination & material references (without making) Output: Research notes · Context & stakeholder map · Initial material & narrative vocabulary

DEFINE — Focus & Research Question

05.01.2026 – 11.01.2026

[ Reflect ] → [ Select ] → [ Frame ]

Synthesize research insights Decide focus: Material → Object → Vessel / Body-adjacent Define role of material vs. technology Formulate research question & project scope Output: Clear project framing · Short concept statement · Defined scope

DEVELOP I — Material Systems

12.01.2026 – 08.02.2026 [ Forage ] → [ Recipe ] → [ Test ] → [ Compare ]

Forage & document Sargassum Material preparation (cleaning, drying, grinding) Binder testing (agar, alginate, glycerin) Sheet thickness & translucency Drying methods (flat / hanging / airflow) Failure as data Output: Material sample library · 2–3 stable recipes · Process documentation

DEVELOP II — Form & Body Relation

09.02.2026 – 22.02.2026 [ Cut ] → [ Assemble ] → [ Wear ]

Cutting / laser cutting Modular systems & seams Bubble-, organ- & vessel-like geometries On-body testing (movement, comfort, intimacy) Output: Wearable fragments / vessels · Body tests · Movement documentation

DEVELOP III — Interaction Logic

23.02.2026 – 08.03.2026 [ Interact ] → [ Map ] → [ Refine ]

Define material agency in relation to the body Low-tech interaction tests (air, tension, gravity, layering) Optional conceptual sensor mockups Interaction & behavior mapping Output: Main prototype direction · Interaction diagram · Refined concept framing

DELIVER — Interaction, Evaluation & Storytelling

09.03.2026 – 27.03.2026 [ Test ] → [ Reflect ] → [ Communicate ]

Wear-tests & video / photo documentation Reflection writing & positioning Final prototype or resolved fragment Prepare final presentation & narrative Output: Final prototype or artifact Clear narrative Material archive Evaluation & next steps

PROJECT PLAN

From January to March 2026

13/01/26 - 01 PPD

01 PPD. Review on Planning/Process/Workflow: Gantt - Planning, Electronics, Custom tools and BOM

27/01/26 - 02 PPD

02 PPD. Focus Groups - Mentoring sessions

10/02/26 - 12/02/26 - 03 PPD

03 PPD. Mid Term Presentations

23/02/26 - 26/02/26 - 04 PPD

04 PPD. Focus Groups - Mentoring sessions

08/03/26 - 11/03/26- 05 PPD

05 PPD. Review on Storytelling & final prototype

24/03/26 - 27/03/26 - 05 PPD

06 PPD. Final Project Presentations

Phase Timeframe Focus Key Activities Outputs
DISCOVER
Observe · Understand
15.12.2025 – 04.01.2026 Material & context exploration (theoretical) • Desk research on Sargassum (ecology, politics, material discourse)
• Case studies (Seaweed Dialogues, Lohmann, bio-wearables)
• Context mapping (Mexico, coastline, stakeholders)
• Sensory imagination & material references (without making)
• Research notes & references
• Context & stakeholder map
• Initial material & narrative vocabulary
DEFINE
Research framing
05.01.2026 – 18.01.2026 Clarifying focus & intention • Synthesize research insights
• Define role of material vs. technology
• Define body proximity (wearable / body-adjacent / vessel)
• Formulate research question & project scope
• Clear research question
• Short concept statement
• Defined project scope & boundaries
DEVELOP I
Material systems
19.01.2026 – 08.02.2026 Material stabilization & testing • Forage & document Sargassum
• Material preparation (cleaning, drying, grinding)
• Develop bioplastic sheet systems
• Binder ratio testing (agar, alginate, glycerin)
• Drying methods (flat, hanging, airflow)
• Sample comparison
• Material sample library
• 2–3 promising material recipes
• Documentation of failures & successes
DEVELOP II
Form & body
09.02.2026 – 22.02.2026 Form exploration & body relation • Cutting & modular systems
• Stitching / knotting experiments
• Bubble-, organ- & vessel-like geometries
• On-body testing (movement, comfort, fragility)
• Wearable fragments / vessels
• Movement & body documentation
• Identified interaction potentials
DEVELOP III
Interaction logic
23.02.2026 – 08.03.2026 Material ↔ body ↔ environment • Define material agency in relation to the body
• Low-tech interaction tests (air, tension, layers, gravity)
• Optional sensor mockups (conceptual, non-final)
• Interaction & behavior mapping
• Main prototype direction
• Interaction diagram
• Refined concept framing
DELIVER
Test · Reflect
09.03.2026 – 27.03.2026 Evaluation & communication • Wear-tests & video documentation
• Reflection writing & positioning
• Final prototype or resolved fragment
• Prepare final presentation & narrative
• Final prototype or artifact
• Material archive documentation
• Process documentation
• Clear project narrative

MATERIALS & TOOLS — PROJECT OVERVIEW

Project: Ocean Breath / Sargassum Wearable

ONE-LINE SUMMARY

“The project relies on locally sourced biomaterials, shared Fab Lab tools, and self-built low-tech custom tools, ensuring feasibility, adaptability, and process-driven development.”

1. Core Materials (Biomaterials)

Category Material Purpose Notes

Category Material Purpose Notes
Biomass Sargassum seaweed Primary biofabricated material Locally sourced, washed & dried
Binder Sodium Alginate Flexibility & strength Algae-based polymer
Binder Glycerin Plasticizer Controls softness & elasticity
Additives Vinegar / Calcium salts pH control / crosslinking Optional, experimental
Water Distilled / tap water Material preparation Process medium

2. Consumables

Category Item Purpose Surfaces Baking paper / silicone sheets Casting & drying

Category Item Purpose
Surfaces Baking paper / silicone sheets Casting & drying
Films Polyester / acetate sheets Smooth surfaces
Fixing Thread / fishing line Assembly & testing
Documentation Labels, markers Sample tracking

3. Tools (Standard / Shared Lab Tools)

Tool Purpose Notes
Blender Biomass processing Shared or personal
Grinder Dried seaweed powder Optional
Hot plate Heating biopolymers Temperature control
Scale Precise ratios Essential
Containers Mixing & casting Heat-resistant
Laser cutter Cutting / modular patterns Fab Lab access
Camera / phone Documentation Process & tests

4. Custom / Self-Made Tools (PPD-relevant)

Custom Tool Purpose Status
Drying frames (DIY) Controlled drying & tension To be built
Modular casting molds Vessel / wearable forms Iterative
Body-scale test rigs Fit & movement testing Simple mockups
Inflation / tension tools Low-tech interaction tests Experimental

Note: Custom tools are intentionally low-tech, adaptable, and developed alongside material testing.

5. Optional Electronics (Conceptual / Low Priority)

Component Purpose Status
Air pump / balloon Material movement tests Optional
Basic sensors Conceptual interaction Not core focus
LEDs Visual feedback (optional) Low priority
LEDs Visual feedback (optional) Low priority
Electronics are conceptual and non-essential in the current phase.
Primary focus remains material behavior & body interaction.

6. Estimated BOM Scope (PPD-01 Level)

Category Cost Level
Biomaterials Low
Tools (lab-based) Existing
Custom tools DIY / low-cost
Electronics Optional

FEEDBACK

ANASTASIA

https://class.textile-academy.org/2019/catherine.euale/projects/P7algae/

CLAUDIA

"beautiful slides laura, i like the moodboard and the sketches! how do you implement the circuit in the clothing? i wouldnt delay this part.. molds would also help you shape the 3D shapes,.. layering multiple sheets. I would also pay attention to the textures that could emerge from the processing.. try to work on the modularity... looking forward to it!"

CAROLINA

"Hi Laura, the Sargassum is a big family with lots of species, not only one. Try to understand which ones you have more of there, because some can give more alginate (bigger species) and also more ‘gluey’ gels. If you use it as biomass or fibres, remember that the material will age and lose colour, or develop green shades of chlorophyll (which is really oxidation). I would like to see more schemes and advances of your project. This is a good reference of different seaweed applications Sea wood projects and other inspirations https://www.blueblocks.nl/research/ . and https://www.blueblocks.nl/design/ . Also, my (semi-)professional recomentation: wash the salts of the sargassum a clean it very weel. You can boil it to create colours and make it more stable and safe. Good work!"

NURIA

"Laura, I like the body–ocean connection, and the videos you shared were especially powerful in conveying the movement and mood you want to show. What is confussing for me is the final outcome you will create, is it an art piece, a wearable, another thing? Now it is time to decide the first attempt of what you wanna create in these next 3 weeks. Time flies!!"

EMMA

"Transforming waste into garments is a great idea, looking forward to see the clothes."

. . . . . . . ©️ Copyright 2024 laura Muth

  • All project & material experiment images are my own & were photographed by me.
  • Other images are credited to the respective artists below.