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Week 02 — Digital Bodies

1. Research & Ideation

In this assignment, I explored the relationship between body and gesture.
My goal was to create a 1:1 scale digital body using MakeHuman and Blender, prepare it for 3D printing, and test the model in Cura.

I was inspired by:

  • Classical Greek sculptures for proportion, balance and timeless representation
  • Lorenzo Quinn for expressive gestures and emotional meaning in the body
  • Haute couture mannequins as a reference for “idealized” human measurements

1.1 Greek Sculptural Inspiration

Greek torso with draped fabric Classical Greek torso reference

These statues helped me to focus on:

  • the torso as a central element
  • soft fabric folds versus anatomical structure
  • and how gesture can exist even in a static form

2. Tools & Machines

2.1 Software Tools

  • MakeHuman – to generate a parametric human body and control measurements
  • Blender – to edit the mesh, smooth the surface, and export STL
  • Ultimaker Cura – to check scale/orientation and prepare the print

2.2 Machines

  • FDM 3D Printer – to produce the physical torso test print

3. MakeHuman – Body Creation & Measurements

I started by creating a parametric human body in MakeHuman and adjusted the proportions to match a realistic adult body scale.

I used the Measure tools to check key anthropometric values (height, chest, waist, hips, etc.) so the digital model can be linked to real-world dimensions.

MakeHuman measurement panel


4. Blender – Mesh Editing & Preparation

4.1 Importing the Model

In Blender:

  1. File → Import → Wavefront (.obj)
  2. I checked the mesh in Solid and Wireframe view to understand topology.

Blender wireframe view

4.2 Smoothing the Surface (Subdivision)

To soften the low-poly look, I added a Subdivision Surface modifier.

  • Modifiers → Generate → Subdivision Surface
  • Viewport level: 2

Subdivision modifier menu Subdivision applied

4.3 Basic Cleanup & Scale

Before exporting, I ensured transforms were clean:

  • Object → Apply → Scale

This prevents scale problems later in Cura / printing.

Apply scale

4.4 Exporting STL

Finally, I exported the model as STL:

  • File → Export → STL (.stl)
  • Selection Only (if needed)
  • Apply Modifiers enabled

Export STL

4.5 Final Blender Model

Final torso model in Blender


5. Cura – Slicing & Print Check

5.1 Importing STL into Cura

I opened the exported STL in Ultimaker Cura to validate:

  • correct scale (mm)
  • correct orientation
  • no obvious geometry issues

Cura import (open file)

5.2 Preview & Problem Checking

I checked the preview and potential problem areas (overhangs / thin walls) before slicing.

Cura preview

5.3 Saving / Exporting Print Job

After slicing, I saved the file for printing.

Cura save/export


6. Files for Download

All design files are uploaded to my repository for evaluation:

  • docs/files/week02/week02_torso_clean.stl
  • (optional) docs/files/week02/week02_body_makehuman.obj

7. 3D Printing & Result

I printed a test version using an FDM printer.

3D printed torso