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FABRICADEMY 2027 / DIGITAL MATERIALS LAB

MOHAMMAD ALHINTI

Product & UX Designer · Researcher · Trainer

Bridging Design Theory with Hands-on Digital & Physical Creation. Exploring Tangible UX, Digital Fabrication & Future Human–Technology Interaction.

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01 / MY STORY

Designing Beyond the Screen

I am Mohammad Alhinti, a Product and User Experience Designer, Researcher, and Trainer from Jordan, with five years of experience in design and training.

I currently work as a Technical Assistant at CPF Maker Space, where I combine design thinking with practical experimentation and digital fabrication.

My academic background includes Visual Communication Design from Cyprus and a Higher National Diploma (HND) in Civil Engineering. I also hold a Google UX Design Certificate and have received a Goethe-Institut Fellowship.

My work focuses on bridging design theory with hands-on digital and physical creation. I am passionate about making UX concepts accessible, engaging, and practical for the next generation of designers.


02 / WHY I CHOSE FABRICADEMY

From Digital Design to Material Exploration

For me, Fabricademy is the natural intersection of everything I love: digital fabrication, user experience, and the exploration of physical materials.

Having spent years working with rapid prototyping tools such as FDM 3D printers, laser cutters, and CNC mills, and developing digital workflows using Fusion 360 and Blender, I found myself wanting to push beyond standard plastics and rigid assemblies.

I wanted to explore material innovation, circular fashion, and bio-design, while understanding how digital technologies can transform the way we design, make, and interact with materials.

I chose this program because I believe the future of design is not about treating digital tools and physical materials as separate domains. Instead, it is about combining computational design, hands-on experimentation, and sustainable, open-source practices.


03 / MY DESIGN PHILOSOPHY

Design Is More Than What We See

I believe good design begins with understanding people, exploring materials, and questioning how things are made.

My approach combines three interconnected areas:

01 — HUMAN EXPERIENCE

Understanding people, their needs, behaviors, and interactions with products and environments.

02 — MATERIAL EXPLORATION

Experimenting with materials, discovering their properties, and transforming ideas into physical experiences.

03 — DIGITAL FABRICATION

Using digital tools, computational design, and prototyping to explore new possibilities in making.


04 / MY FABRICADEMY JOURNEY

Learning Through Making

Fabricademy is an opportunity to expand my design practice through experimentation, research, and interdisciplinary collaboration.

Throughout this journey, I aim to explore the relationship between textiles, technology, materials, and the human body.

My focus is on learning new fabrication techniques, experimenting with alternative materials, and developing practical concepts that connect digital processes with physical experiences.

MY EXPLORATION AREAS

01

Digital Fabrication

Exploring digital tools and manufacturing processes to transform ideas into physical objects.

02

Smart Textiles & E-Textiles

Combining textiles, electronics, and interactive technologies to create responsive materials.

03

Bio-based Materials & Biochromes

Discovering sustainable materials derived from natural and biological resources and Experimenting with natural pigments, plant-based dyes, and biological color processes.

04

Circular Fashion

Exploring sustainable design approaches through reuse, recycling, and material transformation.

05

Computational Design

Using parametric modeling and digital workflows to explore new design possibilities.

06

Human–Technology Interaction

Investigating how people interact with technology through physical and digital experiences.


05 / FAVORITE BOOKS

Books That Inspire My Design Thinking

The Design of Everyday Things

DESIGN & UX

The Design of Everyday Things

Don Norman

An essential foundation for human-centered design and usability.

Physical Computing

TANGIBLE INTERACTION

Physical Computing

Dan O'Sullivan & Tom Igoe

Exploring how computers and sensors interact with the physical world.

Mindset

PERSONAL DEVELOPMENT

Mindset

Carol S. Dweck

Understanding how mindset influences learning, motivation, and growth.