Skip to content

03 Third Garment

THIRD GARMENT

The las piece, which is a 3D printed corset, I designed it using visual programming, grasshopper. I used the clo3D avatar as reference for the body and then I applied the grasshopper definition on top of it. I believe that using parametric design for garment construction is very rewarding. With just one simple definition you have a lot of different possibilities, since you can change so many parameters.

Definition + process (Definition: expanation -> The base of the definition is a mesh, which has been extruded by 1cm and then a series of curves have been applied to one half of it. Then, with the mirror component, the geometry is repeated on the other half of the body. Then, both sides have been merged with the merge component and finally, with the Dendro plug-in, this geometry has been thickened (in order to be 3D printable).

Second Definition Vector Fields + Reference website https://generativelandscapes.wordpress.com/2014/10/28/vector-field-tools-in-grasshopper-basic-and-point-charges-example-7-1/

FILES WITH BOTH GRASSHOPPER DEFINITIONS (Vector fields + Curves) AND THE RHINO DOCUMENT:

https://drive.google.com/drive/folders/1j4Do4bFfvyVJO7yTFGoWDhkx7y6z4o_V?usp=sharing

Printing

Settings for the printer

Cleaning process

Pasting the pieces together using a 3D pen

Pieces

Prototype closeup

3D Model

Result

Materials

Qty Description Price Shop
6u PLA filament 19.00 € Tresdenou

More 3d Models, (same definition, small alterations)

Corset Render alteration 13 (This render was made using DAZ3D (a 3d software for developing 3d avatars), the corset was made in Rhino+Grasshopper and then imported into the Daz software as an obj. The shiny blue colour was also applied in Daz and the whole composition was rendered using this software, which is completeley free).

GLASSES

I was also quite interested in designing some 3d accesories. This glasses were made using the same Grasshopper definition (the curve definition) that we can see at the top of the page (the google drive link is also available at the top, with the 3D model and the definition). Basically, in this case, the base of the definition was the head ( a mesh) instead of the body. I applied a a series of curves on the sides and on the top of the avatar's head, which were proyected onto the head and then thickened. The lenses, on the other hand, were made from scratch. (a square that was remeshed and then comverted ito a SUB-D geometry).

Glasses PLA Glasses render

Shoe Design

I was also very interested in shoe design, so I decided to explore some tutorials in order to make a basic shoe shape in Blender and then apply some grasshopper definition to those shapes. (I also discovered that the best way to modify a shape once you import a obj file in Rhino is to converted that obj into a Sub D. In order to make this happen we need to apply the _QuadRemesh command, which creates a quad mesh with optimized topology (we can also reduce the amount of quads to make the shape even more simple and manageable), and then we can apply the _ToSubD command).

Reference shoe design tutotrial

The first shoe was made with the help of this tutorial by Derek Elliot. The modelling and sculpting was all made in Blender 3.0 and the shoe soles were modified in Rhinoceros through some simple Grasshopper Definitions.

Grasshopper definition + basic shoe shape + sole alterations using grasshopper

The second shoe was a purchase that I made from Derek Elliot's Patreon and the shoe sole was also modified in Rhinoceros through this Grasshopper Definition (bottom)

New base shoe shape + grasshopper definition + sole alteration


Last update: 2022-06-20
Back to top