About Me¶
Hi! I’m Jinger Zeng, a multidisciplinary technologist, designer, entrepreneur, explorer and community builder.
I'm a curious cat 🐱
From Fablabs to wildlife conservation, from music to textiles, from smart cities to remote communities, from Burningman to sailing expeditions, I love learning, sharing, dancing, and interact with humans and earth species of all kinds.
I like turning ideas into physical things—and creating the conditions for other people to do the same.
I did my undergrad in mechanical engineering, I love solving technical problems as a nerd. But what's more important is that it is a medium for me in exploration, expression, collaboration, and participation.
My work today sits somewhere between engineer, designer, technologist, community organizer, and cultural explorer. I’m interested in the increasingly blurry boundaries between humans and machines, local craft and global technology—and in building a future where technology is something more people can understand, modify, and make their own.
My journey started with my undergrad as mechanical engineering student from University of Nevada Las Veags (UNLV) participating in the U.S. Department of Energy Solar Decathlon, where I helped lead my school build DesertSol, a net-zero solar house designed and built for the 2013 competition. The project introduced me to a way of working that has shaped everything I’ve done since: bringing people from radically different disciplines together and turning an ambitious idea into something physical, functional, and real.
That instinct led me into robotics and entrepreneurship. I co-founded Dronesmith Technologies, building tools for drone developers and joining the Techstars IoT accelerator which gave me experience in building a startup from ground up. From there, I became deeply involved in the open-source robotics ecosystem through PX4, Dronecode, and Auterion, working not only on technology but on the communities, developers, and organizations that allow open technology to grow.
Over time, my work expanded from robotics into the broader world of open-source hardware, makers, and digital fabrication. Through communities and platforms including Wikifactory and Hackster.io, I worked with developers, startups, hardware companies, and creators around the world—building programs that helped people experiment with emerging technologies and turn prototypes into real projects.
Today, at Seeed Studio, I work at the intersection of developer relations, open hardware, Edge AI and Physical AI. I’m particularly interested in taking AI out of the screen and putting it into the physical world: robots, sensors, environmental systems, wearables, interactive installations, and tools that people can build themselves.
This is one of my very first beginner-friendly LED/laser cut wearable project, you can find the tutorial here.
Happy Making!




